The Launch of an MMO from a Player’s Perspective.

June 15, 2008

Every major MMO that I have played upon release (Star Wars Galaxies, City of Heroes, World of Warcraft just to name a few) has always had “bugs” upon launch. This is to be expected, IMO, because of the vast scale of the projects. Usually, these “bugs” are more balance issues than anything else. Which leads to a conundrum for player’s on whether to play at launch or not.

The obvious disadvantage of playing from launch date is having to deal with these issues while the devs try to solve them. Look at WoW, for instance. It took Blizzard about a year to tweak talent trees, class abilities and other aspects after launch (and some would say there are still imbalances in classes.) This can lead to a frustrating player experience. Sometimes, these issues don’t even let the MMO get off the ground and it dies before it has had a chance to build a strong player base.

The advantage, however, of getting in at launch is that you are there from the start. You are able to see content before it becomes outdated. A player starting WoW at this point in time will probably never run any of the content for level 60 characters because they will be in the Outlands, where item drops and experience gain are much better than the old 10 and 25 man raids.

Too all my MMO player’s out there, do you think it’s worth waiting for the issues to be resolved or should you dive in head first and deal with them?