So, I’ve run into a problem with my code design for Bunny Bomb. Right now, I created a class which maintains the game grid, which keeps track of where things are on the “game board”. Unfortunately, right now the grid is stored using arrays, and flash slows down drastically when I cycle through them. It works, mind you, it’s just extremely slow, since I have 12 objects right now that are moving. I’ll have to go back through my code and make it more efficient, and hopefully this will solve the problem. Or, if I can figure out a way to quickly cycle through the grid instead of using large arrays to store information.
Arrays in flash and efficiency